YearNameKeywordsAwards
2025pr—e–ssUX, UI, Tangible Interactions, Stress, Anxiety, Master Thesis
2024->2025Tangible AlgorithmAI, Machine Vision, Robot, ExhibitionTorino Foto Festival
Expo Osaka 2025
Expo Osaka 2025
2024PIT P.T. AlarmSpeculative Design, Physical Prototype
2024Modular ClockProgramming Interactive Interfaces
2024Genesi.01Tangible Interfaces, Physical Prototyping, Python, esp32
2023HTML37Fast Prototyping, Digital Fabrication, UX
2023EdeeUX, UI, Inclusivity, ASD, AI Companion
2023D4TSustainability, UX, UI
2023AtlarcUX, UI, Digital Humanities, Generous Interfaces, Bachelor ThesisSwissEngineering Ticino
NextGen Hero - Finalist
NextGen Hero - Finalist
About me ↑
Alessandro Plantera is an Interaction and Visual Designer based in Switzerland, specializing in UX/UI, Coding, and Data-Driven Solutions. With a balanced technical and visual skillset, Alessandro designs experiences focused on clarity and functionality.
His work explores innovative intersections between technology and design, transforming complex concepts into accessible and engaging experiences. Alessandro’s attention to detail, storytelling, and deep understanding of user psychology drive him to create meaningful solutions tailored to real user needs.
For inquiries
Work
Experiences
Experiences
RSI SSR SRG – Motion Designer
Torino Foto Festival – Installation Design
Spearhead Makeaware – Social Strategy
ITCILO – Installation Design & Workshop Facilitation
ITCILO – User Experience Consultancy
Ikea Foundation – Website Coding and Visual Design
Important
Milestones
and Awards
Milestones
and Awards
EXPO 2025 | Osaka – The interactive installation Tangible Algorithm has been selected to represent Switzerland at the Swiss Pavilion.
SwissEngineering Ticino – Atlarc received the Best SUPSI Thesis Award for its innovation in digital humanities and AI-driven architectural heritage.
NextGen Hero, Zurich – Recognized as a finalist for outstanding contributions to design and technology.
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pr—e–ss
Abstract
Pr—e—ss was my master thesis project, it's a biofeedback device designed to help individuals manage stress and anxiety through a multisensory experience. This innovative pen-shaped device, coupled with a dedicated mobile app, leverages the principles of embodied cognition and tangible interaction to provide real-time support and promote emotional regulation. By combining adaptive haptic feedback with physiological data monitoring, Pr—e—ss offers a discreet and personalized approach to coping with everyday stressors, whether at work, home, or on the go.
Keywords
UX, UI, Tangible Interactions, Stress, Anxiety, Master Thesis
Date
2025
Collab
Client
Master in Interaction Design Thesis
City
CH
Abstract
This exhibition aims to redefine photography in the age of automation, providing a dynamic exploration of contemporary visual culture. Showcasing interactive and robotic installations, it delves into the possibilities of experiencing
photography through innovative metadata, while also highlighting the biased perspective of today's artificial intelligence.
Keywords
AI, Machine Vision, Robot, Exhibition
Date
2024->2025
Collab
Client
Torino Foto Festival, ITCILO, EXPO 2025
City
Torino, Osaka
Awards
- Torino Foto Festival
- Expo Osaka 2025
Full Article
Abstract
PIT is a personal training alarm clock that will help you to wake up and stay fit till morning. We created alarm that user can turn off only after making the set of physical exercises in the morning after waking up. Imagine you try to wake up at 7:30am in the morning and with simple phone alarm you just delay your morning rise for 5 minutes which is not healthy for your brain. PIT will help you to follow the healthy lifestyle with small morning work-out.
Keywords
Speculative Design, Physical Prototype
Date
2024
Team
Collab
Full Article
Abstract
"What is time?" This project explores this question using a 32x32 LED matrix, where modular squared shapes represent time passing by. Squares move creating uniques pattern, reflecting moments and transitions from past to future. This visual representation invites contemplation on time's essence and our relationship with it.
Keywords
Programming Interactive Interfaces
Date
2024
Full Article
Abstract
No matter how many technology solutions are available today to support our health, certain taboos remain deeply rooted, preventing us from meaningfully engaging with sensitive health topics. Physical changes, for example, have been central to our relationship with our bodies since adolescence. During puberty, we experience difficult moments due to taboos and the lack of knowledge. Addressing the dynamics and consequences of those taboos is crucial for exercising designers’ critical agency, especially in a health tech landscape where large language models (LLMs) are increasingly integrated into products and services, with the promises of unprecedented personalized and always available care. But are conversational technologies capable of sustaining meaningful conversations about intimate topics?
Hebe is a provocative prototype we’ve developed that speculatively explores how conversational technologies can foster engagement around intimate health, particularly menstrual care, in ways that feel safe, approachable, and encouraging. It is designed to support girls in navigating puberty through shared reflection on sensitive topics and emerging needs. The design team aims to encourage a discussion on how future products that embed conversational capabilities might not only provide information but also facilitate an open dialogue around intimate topics that are often stigmatized.
The agent offers a carefully crafted conversational style, one that is casual, light, and friendly, creating the impression of talking to a peer and lowering the barrier for young people to engage in discussions about menstruation. In this, the project also invites us to reflect on whether designing conversational tones and style can become a form of activism that breaks down societal taboos surrounding intimate subjects. Can we foster a culture of allyship and self-compassion through the way we design human-AI conversations?
Keywords
Conversational Agents, VUX, Multimodal Experience, UI, UX
Date
2024
Team
Awards
Full Article
Abstract
Inspired by the Genesis of the Bible and the Original Sin, Genesi.01 is the witness of unknown sins from unknown people. A mysterious box delivered by The Creator to the Sinner 1, intended for traveling and record sins from all over the world.
Keywords
Tangible Interfaces, Physical Prototyping, Python, esp32
Date
2024
Collab
Full Article
Abstract
Looking back, the HTML37 project was a key part of our digital fabrication and fast prototyping course, where the primary objective was to take inspiration from an existing product and reimagine its purpose—making it a truly speculative project. The course challenged us to explore alternative applications of familiar tools, and HTML37 emerged as an innovative approach to simplifying web design. It enables users to effortlessly create wireframes, insert various elements, and generate ready-to-code website layouts. This tool not only empowers beginners to bring their digital ideas to life but also bridges the gap between technical complexity and creative freedom with its user-friendly interface and streamlined workflow.
Drawing inspiration from the versatility and intuitive design of the MDLR37 music synthesizers, HTML37 was re-envisioned for a scenario where a developer might need a quick, portable method to create wireframes and send them as code directly to their PC. As a speculative project, it encouraged us to question traditional design paradigms and imagine new possibilities for rapid prototyping and web design innovation.
Keywords
Fast Prototyping, Digital Fabrication, UX
Date
2023
Team
Collab
Full Article
Abstract
At its core, EDEE was designed as a personalized AI-driven companion specifically for teenagers with Autism Spectrum Disorder. I still recall the excitement of integrating it with smartwatches to harness biometric data in order to discreetly gauge stress levels and provide real-time support.
We wanted EDEE to be much more than just an app; it was meant to empower these young individuals by managing their routines and breaking down tasks in a way that was both intuitive and reassuring. Every design decision—from the sleek interface to the carefully crafted visual cues—was driven by the desire to create a tool that was accessible, empathetic, and engaging.
During the development phase, my team and I dove into extensive research. We conducted surveys within the neurodivergent community and held interviews with teachers, caregivers, and mental health professionals. This research not only validated our approach but also highlighted the unique challenges faced by teenagers with ASD, such as unexpected changes in daily life and difficulties in managing routines. It was this understanding that inspired us to focus on a solution that could offer tailored, real-time support, even in moments of sensory overload.
We iterated on every detail, from the onboarding process to the dynamic visualizations that made the data feel accessible and even inviting. The journey wasn’t always smooth, but the passion of our team kept us moving forward.
Keywords
UX, UI, Inclusivity, ASD, AI Companion
Date
2023
Collab
Full Article
Abstract
In response to the environmental crisis exacerbated by fast fashion, me and my team embarked on D4T—Data4Textile—a collaborative project developed as part of our master in interaction design studies, in close partnership with Sketchin. Fast fashion, with its rapid production and disposal cycles, significantly contributes to environmental degradation, making it increasingly important for consumers to understand the true cost of their purchases.
D4T was designed to help users make eco-friendly fashion choices by providing clear, accessible information about an item's environmental impact, including water usage, CO₂ emissions, and microplastics production. Our goal was to deliver this critical data swiftly at the point of purchase, empowering consumers to see how their decisions affect the planet.
Keywords
Sustainability, UX, UI
Date
2023
Collab
Full Article
Abstract
The focal point of my bachelor thesis was Atlarc, a project which merged digital humanities with machine learning to reimagine the way we access, analyse and preserve architectural heritage. The concept of using technology to breathe new life into cultural history was a source of fascination, and Atlarc allowed for exploration of this intersection in depth.
The project was realised in collaboration with Glossa from the SUPSI Institute of Design in Mendrisio, Switzerland, and the process involved the cataloguing of a substantial collection of architectural works using machine learning algorithms.The nature of the project was such that each step felt like piecing together a vast, interactive puzzle, with every architectural detail having its own story. Advanced data visualisation techniques were employed in an attempt to present the organised archive in a manner that was both intuitive and engaging.
The opportunity to make these cultural treasures accessible not only to architecture students and researchers but also to the general public interested in our built heritage was a source of particular inspiration. The aim was to create an experience that encouraged serendipitous discoveries and helped uncover hidden connections between architectural works.
Despite the challenges encountered, every design decision presented a learning opportunity, encouraging innovation and rethinking traditional approaches to cultural preservation.
Keywords
UX, UI, Digital Humanities, Generous Interfaces, Bachelor Thesis
Date
2023
Collab
Full Article